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Forum Home > Characters > Character: Taloh the Tree-mendous

Esmund
Member
Posts: 4

Name: Taloh

Race: Dryad

Class: Phase Shifter / Illusionist / Card Thrower (Knife Thrower class)

Gender: Male

HP: 10

Lv: 1

Carrying Capacity: 60/180 lbs

Saving Throws: +0

Movement: 3

Powers:

Racial (Free Power): You can take wilderness lore (I assume this means animal / plant lore?) skill for free at +2 and stealth in the woods at +2. You gain the Looks skill at +2 for free.

Battle Teleport: Magical Move: You are proficient at using teleportation safely inbattle situations. This allows you to get the edge on opponents and gives you +1 attackand +3 damage while constantly teleporting in battle.

Card Master: Attack: +1 A. +1 D. with a card. Conceal cards: Skill and Attack: +4 to the conceal cards skill and you get this skill for free. Long range throw: add 100’ to your range. Card Master: You gain master weapon training with cards.

Teleport Enemy: Full Round: You can teleport enemies with you or teleport weapons into them when you make a standard attack and hit. This may sometimes grant you bonuses determined by the GM. If you fly directly up into the sky you must succeed at a new roll each round to maintain the hold and each Full Round Teleporting into the skywill deal +1d6 damage to the enemy on a fall. Dumping enemies into magma pits may do severe damage to them.

Precision (Free Power): Attack: You can fire your ranged weapon in melee combat when you would otherwise have to switch to a melee weapon. You ignore all penaltiesfor cover and concealment when targeting such foes with your non-magical rangedattacks unless it’s total cover or concealment.

Art of Deception (Free Power): Full Magic: Twice per adventure you may make a d20roll and on 11-20 convince one target to believe something if only briefly. The deception lasts one or more rounds and can be used to gain surprise attacks and such. Anyone who is familiar with you or knows you’re an illusionist may resist this power if the GMallows.

Illusion Concentration (Free Power): Bonus: You can maintain one or more illusions while concentrating on them. As soon as you lose sight of them or move elsewhere the illusionsdisappear.

Phase-Shift (Free Power): Magical Move: You can teleport at will in short hops of approximately 50ft. or 5 squares each. This affords you no attack, movement, tactical, dodge, or special bonuses or abilities whatsoever. You cannot phase out of solid objects attached to you or teleport through any solid matter or into the air. This is simply a flavor ability which may grant you possible circumstantial bonuses or the ability to get past certain obstacles. Youcan only teleport once per round and if you move a second time it is only 1 square or 10ft.

Skills:

Athletics +0

Insight +5

Bluff +5

Diplomacy +5

Basic Knowledge +5

Disguise +5

Looks +2 (Free)

Wilderness Lore +2 (Free)

Stealth +2 (Only in woods) (Free)

Character Traits:

Clothing: Always wears green

Phrase: "And for my next trick..."

Stares: At people

Hygiene: Hates getting dirty (...as a dryad)


Still working out starting equipment.

 


And yes, he's modelled after being a magician.

March 2, 2013 at 11:10 PM Flag Quote & Reply

Big A
Site Owner
Posts: 8

Looks super cool.  Like the use of free powers.  Can't wait to see him in action.

March 3, 2013 at 8:12 AM Flag Quote & Reply

Wilhelm Eberhard
Member
Posts: 11

Equipment: Several packs of good quality cards. Taloh uses magic to enchant them and turn them temporarily into throwing weapons causing damage equivalent to a throwing knife (probably from exploding on contact with the target or because they work as sharpened blades). This requires a specific type of the forge skill (at +5) that can be used only to achieve this particular effect. In the case of a catastrophic failure (roll of 1), the card explodes and deals damage to Taloh.

Suggested optional traits:

Habit: Practicing card florishes (fans, arm spreads, one-handed cuts, etc.)

Weakness (this could be traded by the special forge skill mentioned above): Taloh has to perform a secret tricky move to enchant his cards. If anyone sees how this pass, card switch, or whatever is made (with a successful perception rol), he becomes inmune to damage from the enchanted cards.:)

--

 



May 7, 2013 at 1:17 AM Flag Quote & Reply

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