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Forum Home > Characters > Aerath the Mighty

Challenger RPG
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Posts: 9

Aerath the Mighty


Male


Classes: Beast Master/Berserker


Race: Steel Man.


0 +5 hit points and reduce all damage taken by 2 to a minimum of 1 if it would bounce off your steel skin.


Warrior/Athletics/Wilderness/Acrobatics/Expert/Heavy


0 Strength of the Apes: +2 to all strength related skills and abilities


0 Rage: three times per adventure (1 battle each time) +3 to damage in a berserk rage.


1 Drunken Master +3 damage max +15/ -1 everything else cumulative per round. 6 rounds without drinking and you lose bonuses and get penalties for full 6 hours.


2 Glare: +3 intimidate and intimidate for free. +6 intimidate if behaving fiercely in rage.


3 Berserk Rage: +1d6 rage damage for 1 battle per adventure. Additionally, may smash most inanimate objects while in a rage.


4 Animal Shape Change: Huge bear. All gear shifts with you.


5 Ride Beasts: You can ride huge brainless beasts. Can be a type 2 henchmen or for one encounter (that and RR determined by the GM).


HP: 15


Armor: made of steel.


Skills: Unarmed Fighting (kung fu bear) +7, Smash +7, Animal Lore +5, Tracking/Hunting +5, Stunts +5, Perception +5. blacksmith (background) +5, Intimidate +8 (+11 in rage from class).


Equipment: Huge sword, torches, flint and steel, pouch with a small diamond in it.


Traits: Humble Beginning: started out as a blacksmith +5 skill.


Singer, loves to eat coal.


Expert at mining and also loves to eat diamonds.


Carrying: 60/180 lbs.


Movement: 3


Initiative: +0


Level: 1


Player: Game Creator


Combat Notes: A. +0 Damage 1d8 expert huge sword. Made of steel DR 2. Knows kung fu. More powerful in bear form (_1,000?)_


Social Notes: +11 intimidate in rage (+8 out). Bonuses for turning into a freaking bear?


Skill Notes: Loves to sing and eat diamonds.


Please feel free to let me know if I missed anything.


--

--David

Author, Challenger RPG a Free Roleplaying Game

March 11, 2013 at 12:03 AM Flag Quote & Reply

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