| Forum Home > Characters > Aerath the Mighty | ||
|---|---|---|
|
Member Posts: 9 |
Aerath the Mighty Male Classes: Beast Master/Berserker Race: Steel Man. 0 +5 hit points and reduce all damage taken by 2 to a minimum of 1 if it would bounce off your steel skin. Warrior/Athletics/Wilderness/Acrobatics/Expert/Heavy 0 Strength of the Apes: +2 to all strength related skills and abilities 0 Rage: three times per adventure (1 battle each time) +3 to damage in a berserk rage. 1 Drunken Master +3 damage max +15/ -1 everything else cumulative per round. 6 rounds without drinking and you lose bonuses and get penalties for full 6 hours. 2 Glare: +3 intimidate and intimidate for free. +6 intimidate if behaving fiercely in rage. 3 Berserk Rage: +1d6 rage damage for 1 battle per adventure. Additionally, may smash most inanimate objects while in a rage. 4 Animal Shape Change: Huge bear. All gear shifts with you. 5 Ride Beasts: You can ride huge brainless beasts. Can be a type 2 henchmen or for one encounter (that and RR determined by the GM). HP: 15 Armor: made of steel. Skills: Unarmed Fighting (kung fu bear) +7, Smash +7, Animal Lore +5, Tracking/Hunting +5, Stunts +5, Perception +5. blacksmith (background) +5, Intimidate +8 (+11 in rage from class). Equipment: Huge sword, torches, flint and steel, pouch with a small diamond in it. Traits: Humble Beginning: started out as a blacksmith +5 skill. Singer, loves to eat coal. Expert at mining and also loves to eat diamonds. Carrying: 60/180 lbs. Movement: 3 Initiative: +0 Level: 1 Player: Game Creator Combat Notes: A. +0 Damage 1d8 expert huge sword. Made of steel DR 2. Knows kung fu. More powerful in bear form (_1,000?)_ Social Notes: +11 intimidate in rage (+8 out). Bonuses for turning into a freaking bear? Skill Notes: Loves to sing and eat diamonds. Please feel free to let me know if I missed anything. | |
|
-- --David Author, Challenger RPG a Free Roleplaying Game
| ||