| Forum Home > General Discussion > Class Combos! | ||
|---|---|---|
|
Member Posts: 4 |
I figured it would be fun to start a topic about interesting, amusing, or powerful class combinations that people have thought up. Whether the skills mesh together really well or it would just be a fun combination to roleplay, feel free to post some ideas here! A few ideas I've had, or class combos I've played: Duelist / Seductress: The Witticisms power works incredibly well with seduction: Witticisms: Free Action: You constantly jibe insults at your foes and flirt with the opposite gender while fighting. This gives you a +2 to all social rolls while fighting and you can make one social skill check per round in addition to your other actions. Once per battle, if you roll high enough on a social skill check, the GM may lower a single foe’s RR by 2 for that round and 1 for the rest of the battle. If you roll a 30 or higher lower the RR by 4 for that round and 2 for the rest of the battle. These bonuses never stack and are non-cumulative. Your witticisms must be ‘role-played well’ to be effective and are judged by the GM under the skills rules.
Since the vast majority of enemies tend to be male, especially in medieval-style settings, your seduction skills should work on most foes. You're basically so attractive that you're distracting your opponents even as they're trying to skewer you. Coupled with Innuendo (if your GM allows both powers at once), you can deal a fair amount of damage while dropping the foe's RR. Berserker (or Barbarian) / Diplomat: I really like the roleplay potential of the seemingly dumbest, angriest, crazed warrior being the best in the group at diplomacy. That's really all there is to this one, to be honest. Knight / Monster Master: You are a GOD while mounted. If you are allowed to take all three mounted powers, you gain +3 Attack, +7 Damage while mounted, and your mount will be a type III henchman at Epic level. Pyromancer / Rune Seer (w/ Frost Elemental race): You're pretty much immune to most magic out there. Still a bit squishy against physical attacks, though. The Rock Man race may also be a good idea for the physical damage reduction, but the idea of a frost elemental with absolute control over fire sounds a bit more fun, if you ask me. | |
| ||
|
Member Posts: 11 |
All these combinations look awesome! I love these ideas! I would probably not allow a frost elemental pyromancer, though. Such a creature should logically have some aversion to heat and fire. At least, I would require some really interesting and fun reason to allow such a combination. And that means the character should be fun for all players and the GM. If the player's reason simply is "I want to have the most powerful character, so no one will be comparable to me in greatness and power", my answer for the player would be "I agree to be your GM, but you have to buy us pizza every time we play, pay for drinks and buy everyone a pretty set of dice". A combination I personally love is "anything-jack of all trades". This has the possibility of surprising other players when you happen to be the only one capable of piloting a boat, mending some magic wizard's cloak, speaking the obscure ancient language no one understands or audit the knight's order's accounting books and discover who is the traitor who has being diverting and stealing the order's funds. It's just too fun to have unthinkable and surprising knowledge skills. And such a character suits nerdy players very well. | |
|
--
| ||